#include "CharacterOwnedStates.h"
#include "GraphEdge.h"
#include "PathPlanner.h"
#include "Entity Manager.h"
#include "Message Dispatcher.h"
#include "Steering Behavior.h"
#include "Message.h"


// Idle Defintions----------------

static GraphEdge NextEdge;

void Idle::Enter(Character* character)
{
}

void Idle::Execute(Character* character)
{
	;
}

void Idle::Exit(Character* character)
{
}
